Galaga 88 cabinet12/5/2023 ![]() The player can hold up to two items at a time. To perform a dimension warp, the player must obtain two blue items, which appear as cylindrical canisters, before the next Challenging Stage. The movement patterns in Challenging Stages also vary depending on the player's current dimension, and beating the game in a specific dimension determines which ending is shown. Each dimension has its own unique set of enemies and an end-of-game boss (except Dimension 1, whose boss appears in Stage 10). There are a total of five dimensions in the game, and warping to a new dimension yields a substantial bonus and a significantly higher level of difficulty. "Galaga '88" introduces a new gameplay element: the ability to warp between dimensions. Collecting this canister immediately upgrades the player's ship(s) to the "super ship" form, with no effect on remaining lives. In later stages, the very last enemy on the screen may attempt to escape the playfield, and if successfully destroyed, it may drop a pink item canister. When both captured ships are freed, the three ships combine into a "super ship" with "triple" firepower, and this "super ship" form cannot be captured (the Galagans don't try). Freeing a player ship causes it to join with the current player ship, doubling the player's firepower.Ī new feature in this game, however, allows two player ships to be captured at once, requiring a third player ship in order to free them. If captured, it returns to the enemy formation and attacks the player, and as before, it is possible to free the ship by destroying the Galagan that captured it while it's diving. If the player reaches Stage 27, the game also shows a picture of the final boss (damaged if defeated, silhouetted if not).Īs in the original "Galaga", Galagans (referred to as "boss Galagas" in the original game) occasionally stop mid-dive and attempt to capture the player's ship with a tractor beam. The Game Over screen shows the player's hit-miss ratio and a visual representation of their progress. The game ends after the final boss is defeated, or when the last player ship is destroyed or captured - in the latter case, the player can continue the game for an additional credit. The latter of these battles is the last stage of the game, and defeating the boss takes the player to a brief ending (determined by which dimension the player is in), followed by the Game Over screen.Īt the start of the game, the player can select how many ships to start with (one or two), affecting the number of remaining lives. ![]() The game also includes two sets of scrolling stages that culminate in boss battles. Most stages also include various obstacles that appear once the enemy formation has been assembled. Certain enemies drop small formations of tiny creatures that wiggle their way down the screen, and still others act as escorts to incoming groups of enemies and then quickly dive at the player before leaving the playfield. Some enemies can combine into larger enemies that take multiple hits to destroy, while others arrive in eggs, explode in a shower of fireworks, grow with multiple hits, or sport armor that makes them invincible while in formation. Most special enemies score varying amounts of bonus points when destroyed. "Galaga '88" introduces a variety of new enemies and behaviors. As in "Galaga", the objective is to destroy all forty enemies before they leave the playfield. ![]() The enemies and movement patterns vary depending on the stage and the current dimension. Each Challenging Stage begins with the on-screen announcement "That's Galactic Dancin'", and each stage has its own music that the enemies "dance" to. There are six Challenging Stages in the game. The player's ship warps between stages and worlds, and it has the ability to warp to alternate dimensions as well (see Dimensional Travel below). The game is divided into a series of worlds, each with three stages (except for the first world, which has only two). The gameplay in "Galaga '88" is built upon the same premise as that of the original "Galaga", but is in many ways more complex and more difficult. "Galaga '88" runs on Namco System 1 hardware. Although it was well received, fewer units of this game were produced than of "Galaga" and "Gaplus". It features significantly improved graphics over the previous games in the series, including detailed backgrounds, larger enemies and more ship details. ![]() It is the third sequel of " Galaxian" (following " Galaga" and " Gaplus"). "Galaga '88" is a 1987 fixed shooter arcade game by Namco. Platforms = Arcade, PC Engine, Game Gear, Virtual Console Modes = Up to 2 players, alternating turns ![]()
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